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There is no reason for all of the hub worlds and villages because Sonic is a platforming game, not an open-world adventure game, the levels have been designed as such and it seems as though the hub worlds have only been created in order to stretch out the game and make it longer than it would be to just go from level to level. In the towns you will meet various people who will blabber to you about unimportant things. Within each world, you control Sonic and guide him towards the level openings. It is as if the developers decided that having a hub world filled with pointless characters filled with equally pointless information in an attempt to keep the story progressing. The 3D aspects of the day are kind of fun when watching things speed past and speeding over water, but every so often the game throws some incredibly precise platforming mechanic at you where you need to time the jump or positioning precisely, and with controls primarily built for speed, his can be nigh on impossible especially when going for the fastest time possible.Įven the world that connects these two styles of levels is unnecessarily complicated and big. Sadly, even this attempt to revisit the glory days of Sonic and his (then) unique platforming experience feels antiquated and unnecessary, especially in 2008. The other half of Sonic Unleashed’s gameplay take part in the day and are the classic let’s-hold-right-and-jump-every-now-and-again gameplay from Sonic games of old as well as integrating 2D gameplay every so often. It is this kind of mind-meltingly infuriating gameplay that really shows Sonic games to be the cancerous thumb on an otherwise healthy hand that is the modern day platformer. As an example of this, you could be 3 feet from a ledge and grapple perfectly for one jump, then for the next jump the option will not be presented until you are barely touching the ledge you are reaching for. In amongst this incredibly simple gameplay are sprinklings of platforming that are neither fun nor rewarding due to a stubborn camera and janky platforming mechanics that only work from a distance that it decides. It’s increasingly baffling to have NPCs react in the same way as well.Īll of this transfers into stages which consist of the player moving Sonic around cookie-cutter levels and running up to hordes of similar looking enemies and mashing away on the attack button until they are all gone. It makes for an interesting change in appearance but it’s baffling that these fairly hideous looking creature to behave in exactly the same way as when he’s in his normal form. When in this form, Sonic grows furry, gets longer arms and a slightly more grizzly voice. Yes, apparently hedgehogs now have a were form at night. The Unleashed moniker that Sonic has now been bestowed is in relation to his ability to transform into a Werehog at night. This is pretty much the same as all other 3D Sonic games since the turn of the millennium. Sonic Unleashed is a game riddled with hideous control, camera problems, boring level design, awful, convoluted hub worlds and disturbingly pointless characters.
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So can Sonic Unleashed FINALLY breathe life into this long dead franchise? Yet, Sonic Unleashed will still sell because there are still those few people who firmly believe that it can revive the Sonic franchise. The latest Sonic game has always been cast as the savior of Sonic the Hedgehog and without failure it has always been a disappointing result.
#Sonic unleashed reviews series
Pun entirely intended.I think it’s fair to say that the Sonic the Hedgehog series has not seen a stellar release since December 1998 when Sonic Adventure was released on the SEGA Dreamcast and since then it has been a near constant stream of games that will reboot the nearly two decade old series. I guess it's fair to say that the fans sharing their newfound appreciation for Unleashed over a decade later is the difference between night and day. The game was a sign that Sonic Team gracefully bounced back from the damage inflicted by the failure of Sonic '06, and it finally realized it.
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#Sonic unleashed reviews ps2
Even Redditor u/datwerg12 noticed that IGN updated its review of the PS2 version of Unleashed, the last Sonic game to ever be released on the PS2, to increase the rating from a poor 4 to a fair 7 out of a possible 10 points nearly four years after the fact.Īlthough the quality of the nighttime stages and the Werehog concept are still up for debate, fans are now praising Unleashed for its gorgeous visuals, courtesy of the Hedgehog Engine, its use of an orchestral soundtrack in lieu of the rock music Sonic is accustomed to - the only rock track composed for the game is "Endless Possibilities" by Bowling for Soup's Jaret Reddick - and its well-fleshed out story about Sonic piecing a broken planet back together while reversing his Teen Wolf-style curse in the process with the help of a mystical new friend.